What’s Bad In Making A Copycat App

Clone, imitation, copycat, rip-off. There are many names for this phenomenon, which is the most obvious solution by lack of ideas. But what’s worse, it is often applied in unoriginal attempts of chasing popular trends and software products.
Nowhere is it obvious and compelling as in the mobile game category. In fact, there are very similar apps in every category, but it’s the games, such as 2048, Angry Birds, and Temple Run, that come to mind first. The bad in making a copycat is bad not only for their developers and/or owners, but for other people as well. Let’s see why.
Imitation Has No Identity
Software owners and developers can implement other apps’ distinct features as a part of their own products. Their products may have a completely different philosophy and succeed. But a copycat by itself won’t bring them any success. It will simply work for the app that got cloned. Everybody prefers originals, no matter how good a copycat is. Ever since Instagram became so popular, there have been lots of related photo/video apps which were all named ‘Insta-this’ and ‘That-gram’. It all even went that far so that stores were rejecting such apps. But no matter what the name of the clone is, you’d still think of Instagram, wouldn’t you?
Bigger Chances Of Copyright Infringements
Not everyone is like Apple and sues for this and that – that’s why we have so many app clones. But Apple is Apple, and their control filters out much litter in apps, and struggles with infringements and use of unauthorized content. It is also easy for developers to contact and report such violations at both App Store and Google Play. They can be unintentional but it’s always a matter of proper revision.